Here it is! Crafted by the hands of our coder Martin right to your browser.
You can find it here.
Read the brand new details on our upcoming title. We have a lot to come yet, so keep visiting the site.
You won’t regret it, we promise.
Now go and have a look!
Good Intentions
Product Announcement And Website
Finally, all waiting has come to an end. Tomorrow evening we are going to launch the all new product website which has some great content on the game.
It isn’t only the name we are going to publish, you will have the opportunity to meet some of the game’s characters and have a first look at the style and graphics in the game.
Just 25 hours until your first look. The link will be posted right on this website!
Production Details
Today our print contractor started to produce the first batch of marketing material.
This happens simultaneously to the game logo creation which is in it’s final stage right now.
As soon as these two steps are done, we will announce the Game to the public. So keep your fingers crossed for an announcement on friday.
The landingpage is in production now, and will be available this week, too. You see, we are moving fast to give you details on our brand new title.
You better check the page often!
German Website Launched
Today we are proud to announce the launch of our localized website.
From now on, a german page will be available here for all our german visitors.
We will keep you posted on any news regarding our upcoming title. Maybe you are able to spot a little hint on the page… maybe.
See you soon!
Things To Come
We have entered the final phase right now and will announce the release date next Monday, so you might want to check back regularly this week, as new updates will be coming in almost every day for the next few weeks.
I am happy to announce, that we will launch a product site soon. You will find a link on this page as soon as everything is set up.
We have been working really hard to give you so much more. We are working on a teaser, even more levels and there will be a contest with a worldwide unique prize, and even more cool stuff is coming.
I hope to see you around!
Status Update
Hello everyone, it’s been a while.
There has been a lot of progress since our last post on this site and we are all busy working on several instances of the game. On the one hand, the main menu is getting into shape because our colleague Matthias is back and fully engaged in the menu editor. All I can say at this point is, that he is the right person to create the game interfaces. The look better and better every day.
On the other hand we got a bunch of new graphic content which enables me to really start working on the Level-Design process. The paperwork has been done long ago, now it’s time to build the levels which is a very fun thing to do. Everything develops quite fast these days and soon we will be able to show the first screenshots or artworks.
So let’s stay in touch.
Announcement
We at Daylight Interactive are very proud to announce our cooperation with Flow Studios in Berlin.
The really cool people at Flow Studios are going to work on the graphics for our upcoming and yet top secret title. They are going to make it look good.
Go and check out their work at http://www.flow-studios.eu/ - It’s really worth the time!
Here is one of their Artwork we are proud to present:
Secrets Everywhere!
Yeah, I have to admit that it’s been a long time without an update.
The reason for this quite secretive thing is, that several things happened lately and I really want to tell you about them a little.
First of all, our great colleague Matthias is on vacation right now. He will be back soon, but he didn’t post the promised update – it would have been too dangerous for him to post vacation pictures, so don’t ask him to.
The next big thing that happened was our constant work on a very important contract that will be announced later this week. So I really have to put out another secret… again.
Fortunately I am happy to announce, that the first part of this information will be posted this Friday, so don’t forget to check the site then.
Please don’t stop to ask questions about the project, we will answer them in the next weeks as soon as we are allowed to.
I hope you all enjoy life until then.
Another Day In Paradise
Hello everybody,
Today is a great day at daylight interactive, because our all great code genius Martin gave us first access to our new level editor version. After two hours of intensive testing I can just praise his work, because this tool is awesome!
Even though I could only use dummy graphics the final prototype level looked really nice. And we didn’t even put in sound! This is a nice milestone on our road to a nice game.
Watch out for some news on the project, it’ll be worth it.
Edit Me!
Happy winter everybody! … Again
Now let me get this straight: Daylight doesn’t like winter. Really. But even if there would be a lot of green grass and sunshine outside, we wouldn’t go out and play since we got ourselves our all new self-made level editing tool. Yay!
Now, I really appreciate all of you guys begging us for some screenshots. And I know that all of you people are keen on getting your hands on some screenshots of this shiny tool of ours. I promise you guys to publish some screenshots as soon as possible, but I have to ask you to be patient. The content and screenshots are still in development.
Then again, we didn’t tell you anything about our first title at all, didn’t we?
Well then. Be prepared. In his next article, Game Designer Matthias Münstermann will write about the first small details of the upcoming title.
Check back to see when the article is up.
