Edit Me!

Happy winter everybody! … Again

Now let me get this straight: Daylight doesn’t like winter. Really. But even if there would be a lot of green grass and sunshine outside, we wouldn’t go out and play since we got ourselves our all new self-made level editing tool. Yay!

Now, I really appreciate all of you guys begging us for some screenshots. And I know that all of you people are keen on getting your hands on some screenshots of this shiny tool of ours. I promise you guys to publish some screenshots as soon as possible, but I have to ask you to be patient. The content and screenshots are still in development.

Then again, we didn’t tell you anything about our first title at all, didn’t we?

Well then. Be prepared. In his next article, Game Designer Matthias Münstermann will write about the first small details of the upcoming title.

Check back to see when the article is up.

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The Daylight Interactive GmbH was founded in February 2010. We focus on small titles with a litte twist in design.
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