We at Daylight Interactive are very proud to announce our cooperation with Flow Studios in Berlin.
The really cool people at Flow Studios are going to work on the graphics for our upcoming and yet top secret title. They are going to make it look good.
Go and check out their work at http://www.flow-studios.eu/ - It’s really worth the time!
Here is one of their Artwork we are proud to present:

Yeah, I have to admit that it’s been a long time without an update.
The reason for this quite secretive thing is, that several things happened lately and I really want to tell you about them a little.
First of all, our great colleague Matthias is on vacation right now. He will be back soon, but he didn’t post the promised update – it would have been too dangerous for him to post vacation pictures, so don’t ask him to.
The next big thing that happened was our constant work on a very important contract that will be announced later this week. So I really have to put out another secret… again.
Fortunately I am happy to announce, that the first part of this information will be posted this Friday, so don’t forget to check the site then.
Please don’t stop to ask questions about the project, we will answer them in the next weeks as soon as we are allowed to.
I hope you all enjoy life until then.
Hello everybody,
Today is a great day at daylight interactive, because our all great code genius Martin gave us first access to our new level editor version. After two hours of intensive testing I can just praise his work, because this tool is awesome!
Even though I could only use dummy graphics the final prototype level looked really nice. And we didn’t even put in sound! This is a nice milestone on our road to a nice game.
Watch out for some news on the project, it’ll be worth it.
Happy winter everybody! … Again
Now let me get this straight: Daylight doesn’t like winter. Really. But even if there would be a lot of green grass and sunshine outside, we wouldn’t go out and play since we got ourselves our all new self-made level editing tool. Yay!
Now, I really appreciate all of you guys begging us for some screenshots. And I know that all of you people are keen on getting your hands on some screenshots of this shiny tool of ours. I promise you guys to publish some screenshots as soon as possible, but I have to ask you to be patient. The content and screenshots are still in development.
Then again, we didn’t tell you anything about our first title at all, didn’t we?
Well then. Be prepared. In his next article, Game Designer Matthias Münstermann will write about the first small details of the upcoming title.
Check back to see when the article is up.
When I came to work today, there was a bunch of letters on my table that needed attention. I looked through them and found a total of four fake bills that all had the same topic: the trade register entry of Daylight Interactive. Each of the bills asked us to pay 400-500 Euro and that made me a little nervous.
Did I really forget to pay a total of 2000 Euro? All my plans and calculations didn’t contain such an entry. Then I finally found a letter from the “Handelskammer”, which is the german board of commerce.
This letter warned the recipients not to pay a cent under any circumstances, because these bills were fake and there was no such thing as multiple registration fees. It’s good that they send out these letters. Without them, innocent people would pay money for nothing. These people suck.
Nadim
Right now, as the snow in the Paderborn area starts to melt away, we finally feel the ice break away.
In the last few days we were able to set up several aspects within the design specification and now engage the prototype with full force.
It is nice to experience the very pleasant atmosphere within the team and as far as I am concerned, the team works together very well. As soon as the team pictures are taken, we will upload them so you can see what we are like.
Have a nice day everybody and enjoy the mild and sunny day.
Welcome to www.daylight-interactive.com!
New updates coming soon. Be prepared…